Java2D Graphics消除锯齿

我是Java的新手,并尝试使用Java2D Graphics来创建一个Image。 但输出是反锯齿的。 我尝试了很多方法来纠正它,但是没有用。 角色变得扭曲或锯齿状。

public BufferedImage createNameOnButton(String label) { int messageWidth = 0; Font font = new Font("Arial", Font.PLAIN, 11); BufferedImage bi = new BufferedImage( 10, 10, BufferedImage.TYPE_INT_RGB); Graphics2D g2d = (Graphics2D) bi.getGraphics(); g2d.setRenderingHint( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2d.setRenderingHint( RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); g2d.setRenderingHint( RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON); g2d.setFont(font); bi = g2d.getDeviceConfiguration() .createCompatibleImage(500, 30, Transparency.BITMASK); FontMetrics fm = bi.getGraphics().getFontMetrics(font); int messageHeight = fm.getHeight() - fm.getDescent(); for (char ch : label.toCharArray()) { messageWidth += fm.charWidth(ch); } bi = bi.getSubimage(50, 0, messageWidth + 10, fm.getHeight()); Graphics g = bi.getGraphics(); g.setColor(Color.black); AttributedString as = new AttributedString(label); as.addAttribute(TextAttribute.FONT, font); g.drawString(as.getIterator(), 5, messageHeight); g2d.dispose(); g.dispose(); return bi; } 

有谁可以帮我纠正错误?

假设您实际上想要平滑(无别名)文本, TextLayout可以使这更容易。 FontRenderContext构造函数可以管理抗锯齿和小数度量设置。

附录:使用g2d.setColor(Color.blue)似乎产生了预期的效果。

附录:在Mac OS X上, /Developer/Applications/Graphics Tools/Pixie应用程序便于检查抗锯齿像素。 在其他平台上,可以使用Zoom

替代文字

 /** @see https://stackoverflow.com/questions/4285464 */ public class BITest extends JPanel { private BufferedImage image = createNameOnButton("Sample"); public BITest() { this.setPreferredSize(new Dimension( image.getWidth(), image.getHeight())); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(image, 0, 0, null); } public BufferedImage createNameOnButton(String label) { Font font = new Font("Arial", Font.PLAIN, 64); FontRenderContext frc = new FontRenderContext(null, true, true); TextLayout layout = new TextLayout(label, font, frc); Rectangle r = layout.getPixelBounds(null, 0, 0); System.out.println(r); BufferedImage bi = new BufferedImage( r.width + 1, r.height + 1, BufferedImage.TYPE_INT_ARGB); Graphics2D g2d = (Graphics2D) bi.getGraphics(); g2d.setColor(Color.blue); layout.draw(g2d, 0, -ry); g2d.dispose(); return bi; } private void display() { JFrame f = new JFrame("BITest"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setUndecorated(true); f.add(this); f.pack(); f.setLocationRelativeTo(null); f.setVisible(true); } public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { @Override public void run() { new BITest().display(); } }); } } 

正如Traroth所说,它很可能是由于

 g2d.setRenderingHint( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2d.setRenderingHint( RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); 

相反,这应该是

 g2d.setRenderingHint( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); g2d.setRenderingHint( RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF); 

我发现只有这一行才能解决问题:

  g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); 

之后,只需使用drawString() 。