JList与类别

我一直在谷歌搜索努力找到一个类别的JList实现。 我想我可以自己实现一个,但细胞渲染器,模型和一切都有点痛苦。 所以我转向你!

我的问题是:如果我有一个项目列表,分配给类别,我可以在JTree中显示它们。 但是因为我知道深度永远不会超过2,所以我觉得JTree太过分了。 你知道在Swing(或者在一些外部库中)是否有一种简单的方法来制作这样的JList:

Jlist与类别http://sofzh.miximages.com/java/jlist-cats.png

蓝色字段是标签(不可选),白色字段是普通列表单元格?

在此先感谢任何提示和帮助!

是可能的

  • JTreeTable有一列

  • 将JTable放到JLists / JTree中 ,反之亦然

  • 扩大/缩小JPanels

在此处输入图像描述在此处输入图像描述在此处输入图像描述

import java.awt.*; import java.awt.event.*; import java.awt.font.*; import java.awt.image.BufferedImage; import javax.swing.*; public class ExpandingPanels extends MouseAdapter { private ActionPanel[] aps; private JPanel[] panels; public ExpandingPanels() { assembleActionPanels(); assemblePanels(); } @Override public void mousePressed(MouseEvent e) { ActionPanel ap = (ActionPanel) e.getSource(); if (ap.target.contains(e.getPoint())) { ap.toggleSelection(); togglePanelVisibility(ap); } } private void togglePanelVisibility(ActionPanel ap) { int index = getPanelIndex(ap); if (panels[index].isShowing()) { panels[index].setVisible(false); } else { panels[index].setVisible(true); } ap.getParent().validate(); } private int getPanelIndex(ActionPanel ap) { for (int j = 0; j < aps.length; j++) { if (ap == aps[j]) { return j; } } return -1; } private void assembleActionPanels() { String[] ids = {"level 1", "level 2", "level 3", "level 4"}; aps = new ActionPanel[ids.length]; for (int j = 0; j < aps.length; j++) { aps[j] = new ActionPanel(ids[j], this); } } private void assemblePanels() { GridBagConstraints gbc = new GridBagConstraints(); gbc.insets = new Insets(2, 1, 2, 1); gbc.weightx = 1.0; gbc.weighty = 1.0; JPanel p1 = new JPanel(new GridBagLayout()); gbc.gridwidth = GridBagConstraints.RELATIVE; p1.add(new JButton("button 1"), gbc); gbc.gridwidth = GridBagConstraints.REMAINDER; p1.add(new JButton("button 2"), gbc); gbc.gridwidth = GridBagConstraints.RELATIVE; p1.add(new JButton("button 3"), gbc); gbc.gridwidth = GridBagConstraints.REMAINDER; p1.add(new JButton("button 4"), gbc); JPanel p2 = new JPanel(new GridBagLayout()); gbc.gridwidth = 1; gbc.anchor = GridBagConstraints.EAST; p2.add(new JLabel("enter"), gbc); gbc.anchor = GridBagConstraints.WEST; p2.add(new JTextField(8), gbc); gbc.anchor = GridBagConstraints.CENTER; p2.add(new JButton("button 1"), gbc); gbc.gridwidth = GridBagConstraints.REMAINDER; p2.add(new JButton("button 2"), gbc); JPanel p3 = new JPanel(new BorderLayout()); JTextArea textArea = new JTextArea(8, 12); textArea.setLineWrap(true); p3.add(new JScrollPane(textArea)); JPanel p4 = new JPanel(new GridBagLayout()); addComponents(new JLabel("label 1"), new JTextField(12), p4, gbc); addComponents(new JLabel("label 2"), new JTextField(16), p4, gbc); gbc.gridwidth = 2; gbc.gridy = 2; p4.add(new JSlider(), gbc); gbc.gridy++; JPanel p5 = new JPanel(new GridBagLayout()); p5.add(new JButton("button 1"), gbc); p5.add(new JButton("button 2"), gbc); p5.add(new JButton("button 3"), gbc); p5.add(new JButton("button 4"), gbc); gbc.weighty = 1.0; gbc.fill = GridBagConstraints.BOTH; p4.add(p5, gbc); panels = new JPanel[]{p1, p2, p3, p4}; } private void addComponents(Component c1, Component c2, Container c, GridBagConstraints gbc) { gbc.anchor = GridBagConstraints.EAST; gbc.gridwidth = GridBagConstraints.RELATIVE; c.add(c1, gbc); gbc.anchor = GridBagConstraints.WEST; gbc.gridwidth = GridBagConstraints.REMAINDER; c.add(c2, gbc); gbc.anchor = GridBagConstraints.CENTER; } private JPanel getComponent() { JPanel panel = new JPanel(new GridBagLayout()); GridBagConstraints gbc = new GridBagConstraints(); gbc.insets = new Insets(1, 3, 0, 3); gbc.weightx = 1.0; gbc.fill = GridBagConstraints.HORIZONTAL; gbc.gridwidth = GridBagConstraints.REMAINDER; for (int j = 0; j < aps.length; j++) { panel.add(aps[j], gbc); panel.add(panels[j], gbc); panels[j].setVisible(false); } JLabel padding = new JLabel(); gbc.weighty = 1.0; panel.add(padding, gbc); return panel; } public static void main(String[] args) { ExpandingPanels test = new ExpandingPanels(); JFrame f = new JFrame(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.getContentPane().add(new JScrollPane(test.getComponent())); f.setSize(360, 500); f.setLocation(200, 100); f.setVisible(true); } } class ActionPanel extends JPanel { private static final long serialVersionUID = 1L; private String text; private Font font; private boolean selected; private BufferedImage open, closed; public Rectangle target; private final int OFFSET = 30, PAD = 5; public ActionPanel(String text, MouseListener ml) { this.text = text; addMouseListener(ml); font = new Font("sans-serif", Font.PLAIN, 12); selected = false; setBackground(new Color(200, 200, 220)); setPreferredSize(new Dimension(200, 20)); setBorder(BorderFactory.createRaisedBevelBorder()); setPreferredSize(new Dimension(200, 20)); createImages(); setRequestFocusEnabled(true); } public void toggleSelection() { selected = !selected; repaint(); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); int w = getWidth(); int h = getHeight(); if (selected) { g2.drawImage(open, PAD, 0, this); } else { g2.drawImage(closed, PAD, 0, this); } g2.setFont(font); FontRenderContext frc = g2.getFontRenderContext(); LineMetrics lm = font.getLineMetrics(text, frc); float height = lm.getAscent() + lm.getDescent(); float x = OFFSET; float y = (h + height) / 2 - lm.getDescent(); g2.drawString(text, x, y); } private void createImages() { int w = 20; int h = getPreferredSize().height; target = new Rectangle(2, 0, 20, 18); open = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = open.createGraphics(); g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2.setPaint(getBackground()); g2.fillRect(0, 0, w, h); int[] x = {2, w / 2, 18}; int[] y = {4, 15, 4}; Polygon p = new Polygon(x, y, 3); g2.setPaint(Color.green.brighter()); g2.fill(p); g2.setPaint(Color.blue.brighter()); g2.draw(p); g2.dispose(); closed = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); g2 = closed.createGraphics(); g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2.setPaint(getBackground()); g2.fillRect(0, 0, w, h); x = new int[]{3, 13, 3}; y = new int[]{4, h / 2, 16}; p = new Polygon(x, y, 3); g2.setPaint(Color.red); g2.fill(p); g2.setPaint(Color.blue.brighter()); g2.draw(p); g2.dispose(); } } 

也许你可以像在这个例子中一样使用JComboBox 。 如果没有,它可能会让您了解如何使用JList

请改用JTree 。 它很容易支持组作为分支,而项目是叶子。 有关详细信息和屏幕截图,请参见如何使用树 。

DynamicTreeDemo

渲染器可以调整需要的外观。


正如@Robin所说:

我认为单个JTree以及带有自定义渲染器的单个JList都有相同的缺点:所有节点都是可选的。

分支节点是可选择的,以便打开和关闭它们,所以我认为它们是可选择的没有问题。 使用“标题”对列表进行略微不同的用户操作。 使用树存在缺点(例如,必须通过选项卡过去的分支组,以及优点(例如,默认情况下关闭分支以提供对具有较少击键/点击的组的访问)。

您可以自己实现ListCellRenderer以满足您的需求。 只需让它检查它呈现的项目是父节点还是子节点。

不要在列表中选择父类别有点棘手。 如果选择了父类别,则可以将渲染器修改为不显示,或者可以覆盖jlist的默认行为。

亲自? 我会选择JTree,你可以让它看起来与你的列表完全相同,但它增加了很多其他的能力,比如3级深度,它看起来更灵活。

你有2个理由不使用jtree。

可用性:您可以修改jtree,以便按照您希望的方式执行操作

设计:我不认为它是一个更好的设计来存储一个树(类别和子类别是树)在一个平面列表中。