multithreading客户端 – 服务器聊天,使用套接字

服务器和客户端使用我自己的协议进行通信,看起来像XMPP。 我应该实现聊天应用程序。 因此,当一个用户写入字符串时,它应该通过服务器发送给其他客户端。 我在服务器上有方法sendToAll。 但是用户只有在按下回车键时才会看到其他用户的消息。 用户如何在不按Enter键的情况下接收消息?

所以这是我的客户:

import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.io.PrintWriter; import java.net.Socket; import javax.xml.bind.JAXBContext; import javax.xml.bind.JAXBException; import javax.xml.bind.Marshaller; import org.apache.log4j.Logger; import dataart.practice.protocols.XMLProtocol; public class Client { public static final String SERVER_HOST = "localhost"; public static final Integer SERVER_PORT = 4444; public static final Logger LOG = Logger.getLogger(Client.class); private static BufferedReader in; private static PrintWriter out; private static BufferedReader inu; public static void main(String[] args) throws IOException { System.out.println("Welcome to Client side"); XMLProtocol protocol = new XMLProtocol(); Socket fromserver = null; fromserver = new Socket(SERVER_HOST, SERVER_PORT); in = new BufferedReader(new InputStreamReader(fromserver.getInputStream())); out = new PrintWriter(fromserver.getOutputStream(), true); inu = new BufferedReader(new InputStreamReader(System.in)); String fuser, fserver; while (true){ if(in.ready()){//fserver = in.readLine()) != null) { System.out.println("asdasdsd"); fuser = inu.readLine(); if (fuser != null) { if (fuser.equalsIgnoreCase("close")) break; if (fuser.equalsIgnoreCase("exit")) break; protocol.setComId((long) 0); protocol.setContent(fuser); protocol.setLogin("Guest"); try { JAXBContext jaxbContext = JAXBContext.newInstance(XMLProtocol.class); Marshaller jaxbMarshaller = jaxbContext.createMarshaller(); jaxbMarshaller.setProperty(Marshaller.JAXB_FRAGMENT, false); jaxbMarshaller.marshal(protocol, out); out.flush(); } catch (JAXBException e) { LOG.error("Error while processing protocol" + e); } } } } out.close(); in.close(); inu.close(); fromserver.close(); } } 

和ServerThread的服务器。

 public static void main(String[] args) throws IOException { LOG.trace("Server started"); ServerSocket s = new ServerSocket(SERVER_PORT); try { while (true) { LOG.trace("Waiting for connections..."); Socket socket = s.accept(); try { // new ServerThread(socket); BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream())); PrintWriter out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())), true); userCounter++; addUser("Guest" + userCounter, out); LOG.trace("User " + userCounter + " has been added!"); exec.execute(new ServerThread(socket, in, out)); } catch (IOException e) { socket.close(); } } } finally { s.close(); } } 

ServerThread。

 import java.io.BufferedReader; import java.io.IOException; import java.io.PrintWriter; import java.io.StringReader; import java.net.Socket; import javax.xml.bind.JAXBContext; import javax.xml.bind.JAXBException; import javax.xml.bind.Unmarshaller; import javax.xml.transform.stream.StreamSource; import org.apache.log4j.Logger; import dataart.practice.protocols.XMLProtocol; import dataart.practice.serverUtils.Commands; public class ServerThread implements Runnable { private static final Logger LOG = Logger.getLogger(ServerThread.class); private XMLProtocol protocol; private Socket socket; private BufferedReader in; private PrintWriter out; private String buffer = "";// may be exist another. way but it's not working private Boolean login = false; public ServerThread(Socket s, BufferedReader in, PrintWriter out) throws IOException { this.in = in; this.out = out; out.println(""); socket = s; new Thread(this); } public void run() { try { while (true) { if ((buffer = in.readLine()) != null) { if (buffer.endsWith("")) { protocol = getProtocol(buffer); //Server.onlineUserList.put(protocol.getLogin(), out); /* if (!login){ out.println("Maybe login first?"); } */ LOG.trace("Getting message from user: " + protocol.getLogin() + " recived message: " + protocol.getContent()); ///out.println(protocol.getLogin() + " says:" + protocol.getContent()); Server.sendToAll(protocol.getContent()+""); } else { LOG.trace("Nop protocol do not send with it end"); } } } } catch (IOException e) { LOG.error("Error in reading from stream: " + e); } catch (JAXBException e) { LOG.error("Error in Marshalling: " + e); } finally { try { socket.close(); LOG.trace("Socket closed"); } catch (IOException e) { LOG.error("Socket no closed" + e); } } } public XMLProtocol getProtocol(String buffer) throws JAXBException { JAXBContext jaxbContext = JAXBContext.newInstance(XMLProtocol.class); Unmarshaller jaxbUnmarshaller = jaxbContext.createUnmarshaller(); return (XMLProtocol) jaxbUnmarshaller.unmarshal(new StreamSource(new StringReader(buffer))); } public Boolean loginIn(XMLProtocol protocol) { return true; } } 

您将需要multithreading客户端和服务器。 客户端将需要一个线程来侦听来自服务器的消息并将它们写入他/她的屏幕,并且一个线程等待他/她的键盘输入并将其发送到服务器。 同样地,对于到服务器的每个连接,它将需要等待来自客户端的输入的线程以及将来自其他用户的输出发送到客户端的一个线程。

在您按Enter键之前看不到传入消息的原因是因为客户端while循环。 现在已经注释掉了,但看起来你的循环习惯了:
– 从服务器读取传入消息
– 从键盘读取输入
– 将输入发送到服务器

因此,您阅读服务器上可用的任何内容,然后客户端再次从服务器读取之前等待更多键盘输入(在下一次迭代中)。

根据我的理解,另一个建议是创建JAXBContext,这可能是一项昂贵的操作。 每次发送消息时都不需要重新创建它。 考虑在服务器和客户端初始化一个,然后为每个marshall / unmarshall重用它。

尝试这个,

不要Not use BufferedReader() with PrintWriter …… PrintWriter本身就是字节级套接字数据和字符forms之间的桥梁。

例如:

我正在为一个客户端展示,对于n个客户端使用while循环

 ServerSocket s = new ServerSocket(4444); Socket incoming = s.accept(); OutputStream output = s.getOutputStream(); PrintWriter pw = new PrintWriter(output,true); 

System.out.println(pw.write(new Scanner(System.in).nextLine()));